Ubuntu Mobile
Introducing Ubuntu Mobile - full Internet, no compromise
Ubuntu Mobile is an Ubuntu edition that targets an exciting new class of computers called Mobile Internet Devices.Ubuntu Mobile, based on the world's most popular Linux distribution, and MID hardware from OEMs and ODMs, are redefining what can be done in mobile computing.
Ubuntu Mobile, a fully open source project, gives full Internet, with no compromise. Custom options may include licensed codecs and popular third-party applications.
Full Web 2.0/AJAX fidelity, with custom options of Adobe Flash®, Java, and more
Outstanding media playback so you can enjoy videos, music and photos with superior quality and easy navigation
A suite of applications that work seamlessly to meet every need of a digital parent, student or anyone who is on-the-go
Facebook®, MySpace®, YouTube®, Dailymotion®, 3D games, GPS, maps, in short, the full Web 2.0 experience delivered into your hands as a compact and powerful device that's easy and fun to use
The product of Canonical collaboration with Intel® and the open source community, Ubuntu Mobile is the software that makes it all possible.
Just the right stuff
Ubuntu Mobile just works, and it works just right.
Just the right applications provide an uncompromised Web 2.0 experience: Web browsing, email, media, camera, VoIP, instant messaging, GPS, blogging, digital TV, games, contacts, dates/calendar, simple software updates... and lots more.
All unnecessary complexity in the user experience is eliminated.
Finger friendly, touch driven
Ubuntu Mobile is finger friendly, with no stylus needed. You drive Ubuntu Mobile with touch. Simply tap the screen or drag a finger to make gestures for intuitive navigation and control.
Tap an application with your finger to launch it, and tap menus and buttons to use them.
Swipe a web page to pan up, down or sideways.
Swipe a video, photo, song or thumbnail page to move to the next or the previous one.
Leveraging the MID
MIDs typically have the following features and attributes:
Small size/form factor
4 to 7 inch touch screen
Physical and/or virtual keyboard
Wi-Fi, 3G, Bluetooth, GPS, WiMAX
2GB to 8GB Flash or disk storage, 256MB+ memory/512MB+ recommended
OpenGL 3D
USB, camera, head phone jack, speakers, microphone
Customizable
Clutter User Interface
Flash User Interface
Ubuntu Mobile is highly flexible and customizable. It is an ideal platform for the kind of product differentiation that reaches target users and penetrates key markets.
User interface in HTML, Flash, Clutter, Python with GTK, C/C++ with GTK and Java
Different application sets for different products or configurations
Integration with popular Web 2.0 sites
Internationalization and translation support to meet market requirements
Custom sets of licensed media codecs and third-party proprietary software for commercial partners
Custom engineering Ubuntu Mobile
Introducing Ubuntu Mobile - full Internet, no compromise
Ubuntu Mobile is an Ubuntu edition that targets an exciting new class of computers called Mobile Internet Devices.Ubuntu Mobile, based on the world's most popular Linux distribution, and MID hardware from OEMs and ODMs, are redefining what can be done in mobile computing.
Ubuntu Mobile, a fully open source project, gives full Internet, with no compromise. Custom options may include licensed codecs and popular third-party applications.
Full Web 2.0/AJAX fidelity, with custom options of Adobe Flash®, Java, and more
Outstanding media playback so you can enjoy videos, music and photos with superior quality and easy navigation
A suite of applications that work seamlessly to meet every need of a digital parent, student or anyone who is on-the-go
Facebook®, MySpace®, YouTube®, Dailymotion®, 3D games, GPS, maps, in short, the full Web 2.0 experience delivered into your hands as a compact and powerful device that's easy and fun to use
The product of Canonical collaboration with Intel® and the open source community, Ubuntu Mobile is the software that makes it all possible.
Just the right stuff
Ubuntu Mobile just works, and it works just right.
Just the right applications provide an uncompromised Web 2.0 experience: Web browsing, email, media, camera, VoIP, instant messaging, GPS, blogging, digital TV, games, contacts, dates/calendar, simple software updates... and lots more.
All unnecessary complexity in the user experience is eliminated.
Finger friendly, touch driven
Ubuntu Mobile is finger friendly, with no stylus needed. You drive Ubuntu Mobile with touch. Simply tap the screen or drag a finger to make gestures for intuitive navigation and control.
Tap an application with your finger to launch it, and tap menus and buttons to use them.
Swipe a web page to pan up, down or sideways.
Swipe a video, photo, song or thumbnail page to move to the next or the previous one.
Leveraging the MID
MIDs typically have the following features and attributes:
Small size/form factor
4 to 7 inch touch screen
Physical and/or virtual keyboard
Wi-Fi, 3G, Bluetooth, GPS, WiMAX
2GB to 8GB Flash or disk storage, 256MB+ memory/512MB+ recommended
OpenGL 3D
USB, camera, head phone jack, speakers, microphone
Customizable
Clutter User Interface
Flash User Interface
Ubuntu Mobile is highly flexible and customizable. It is an ideal platform for the kind of product differentiation that reaches target users and penetrates key markets.
User interface in HTML, Flash, Clutter, Python with GTK, C/C++ with GTK and Java
Different application sets for different products or configurations
Integration with popular Web 2.0 sites
Internationalization and translation support to meet market requirements
Custom sets of licensed media codecs and third-party proprietary software for commercial partners
Custom engineering
Tuesday, February 26, 2008
iPhone: ‘It’s the user experience, stupid’
The best thing to come out of this week’s Mobile World Congress in Barcelona has to be David Benjamin’s account in EE Times of a “blue-ribbon panel of human behavior and technology experts” struggling to understand the success of Apple’s (AAPL) iPhone.
You would have thought that the title of the panel — It’s the User Experience, Stupid — would have told the experts all they needed to know.
And according to Benjamin the panelists did agree that the iPhone — 77 percent of whose users described themselves in a market survey as “very satisfied” — represented a model for other mobile handset makers to follow.
But the fun starts when they try to apply the lessons of Apple’s success. Benjamin writes:
One direction, advocated by Lucia Predolin, international marketing and communications director for Buongiorno S.p.A. of Milan, Italy, is to manipulate users by identifying their “need states” — including such compulsions as “killing time,” and “making the most of it” — and fulfilling them subliminally.
Adobe’s [Anup] Murarka [director of technical marketing] proposed a more technological approach to improving the user experience, satisfying the mobile phone subscriber through better interface design.
Sarah Lipman, co-founder and R&D director for Power2B, suggested an almost mystical solution, somehow tapping into users’ “neural networks” to navigate a mobile phone interface “using touch and pre-touch input.”
Lipman, to her credit, gets the money quote of the session:
For users, “the content is the core,” said Lipman somewhat ruefully, “and we have to get out of their way.”
You would have thought that the title of the panel — It’s the User Experience, Stupid — would have told the experts all they needed to know.
And according to Benjamin the panelists did agree that the iPhone — 77 percent of whose users described themselves in a market survey as “very satisfied” — represented a model for other mobile handset makers to follow.
But the fun starts when they try to apply the lessons of Apple’s success. Benjamin writes:
One direction, advocated by Lucia Predolin, international marketing and communications director for Buongiorno S.p.A. of Milan, Italy, is to manipulate users by identifying their “need states” — including such compulsions as “killing time,” and “making the most of it” — and fulfilling them subliminally.
Adobe’s [Anup] Murarka [director of technical marketing] proposed a more technological approach to improving the user experience, satisfying the mobile phone subscriber through better interface design.
Sarah Lipman, co-founder and R&D director for Power2B, suggested an almost mystical solution, somehow tapping into users’ “neural networks” to navigate a mobile phone interface “using touch and pre-touch input.”
Lipman, to her credit, gets the money quote of the session:
For users, “the content is the core,” said Lipman somewhat ruefully, “and we have to get out of their way.”
Monday, February 4, 2008
New Scientist Technology Blog: Signal bars - what are they for?
New Scientist Technology Blog: Signal bars - what are they for?: "Signal bars - what are they for?
There's an icon in the corner of every mobile phone's screen that we are all familiar with. But do we really know what those signal bars mean?
That question was raised for me by this Signal bars - what are they for?
There's an icon in the corner of every mobile phone's screen that we are all familiar with. But do we really know what those signal bars mean?
That question was raised for me by this"
There's an icon in the corner of every mobile phone's screen that we are all familiar with. But do we really know what those signal bars mean?
That question was raised for me by this Signal bars - what are they for?
There's an icon in the corner of every mobile phone's screen that we are all familiar with. But do we really know what those signal bars mean?
That question was raised for me by this"
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